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PlatformLicenseASP member
ClassSpecificCategory
NamePublisher/developer
KeywordsDescription
      
Music Memory 1.6.1
Company: Novel Games Limited
Country: Hong Kong, N/A, Hong Kong
ASP member: No
Company Web site: http://www.novelgames.com
Site of program: http://www.novelgames.com/spgames/musicmemory/
Application info: http://www.novelgames.com/spgames/musicmemory/

Author: Peter Lee

Sales email: enquiry@novelgames.com
Support email: enquiry@novelgames.com

License type: Freeware
Class: Games & Entertainment::Other
Specific: Games
Categories: Memory, Music
Platform:
OS: Win2000, Win7 x32, Win7 x64, WinServer, WinVista, WinVista x64, WinXP, Windows 8
System requirements: Adobe AIR runtime 2.5
Language: English, ChineseTraditional, ChineseSimplified, Portuguese, German, Arabic, French, Russian, Korean
Limitations: None

                          
Keywords: absolute pitch, active memory, aural, listen, memory, music, music note, note, pitch, relative pitch, scale, sequence, short-term memory, solmization, memory games, music games, music memory

Can you distinguish each and every music note you hear? In this game, your task is to listen to the notes played by the computer, then replay them in the same sequence. You will be given 7 color buttons, namely do, re, mi, fa, so, la and ti from left to right. Before the game starts, you may press the buttons to familiarize yourself with their pitches. Press the Start button under the buttons when you are ready, and the computer will start to play some notes. Listen carefully as you will be asked to click the correct buttons after the computer has finished playing. You will start the game with 5 lives, as indicated at the top left corner. One life will be deducted if you click a wrong button, and if all lives are lost, the game ends. Take the test now and see if you possess the ability of absolute pitch!
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0.26 MB

DateVersionStatusRelease history
19 Oct 20061.6.1New ReleaseAdded 4 language versions
Distribution permissions: Please contact enquiry@novelgames.com for details.

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