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Multiplayer Canasta 1.7.0
Company: Novel Games Limited
Country: Hong Kong, N/A, Hong Kong
ASP member: No
Company Web site: http://www.novelgames.com
Site of program: http://www.novelgames.com/mpgames/canasta/
Application info: http://www.novelgames.com/mpgames/canasta/

Author: Peter Lee

Sales email: enquiry@novelgames.com
Support email: enquiry@novelgames.com

License type: Freeware
Class: Games & Entertainment::Card
Specific: Games
Categories: Card, Strategy
Platform:
OS: Win2000, Win7 x32, Win7 x64, WinServer, WinVista, WinVista x64, WinXP, Windows 8
System requirements: Adobe AIR runtime 2.5
Language: English, ChineseTraditional, ChineseSimplified, German, Arabic, French
Limitations: None

                 
Keywords: canasta, card, cards, card game, discard pile, joker, meld, multiplayer, playing cards, rank, stock pile, wild card, basket, card games, multiplayer canasta, multiplayer games, multi player games, rummy, strategy games

Can you demonstrate clever teamwork and use the wild cards wisely? In this 4-player game, your target is to form canastas, i.e. groups of at least 7 cards of the same rank, and then "go out". 2 decks of playing cards and 4 jokers will be used in the game, and two players sitting opposite to each other will become teammates such that 2 partnerships are formed. At the start of each hand, each player will be dealt 11 cards, then 1 face-up card will be dealt to the discard pile in the middle of the screen, and the remaining face-down cards will be placed to the stock pile on the left of the discard pile. 2 tables are located on the two sides of the screen, and the two teams can place the legitimate cards onto the tables. All 3's cannot be used to form canastas, and if a red 3 is dealt to a player, it will be automatically moved to the corresponding table of the team, and another card will be dealt to the player. Before forming canastas, you need to use your cards to form melds, i.e. 3 or more cards of the same rank. The 2's and jokers are wild cards, and a meld can include at most 2 wild cards plus at least 2 natural cards. Note that the very first meld that a team forms must fulfill the initial requirement as shown at the bottom of the team's table, which is 50 points at the start of the game. In each meld, each 4, 5, 6 and 7 is worth 5 points; each 8, 9, 10, J, Q and K is worth 10 points; each A and 2 is worth 20 points; and each joker is worth 50 points.

During your turn, you need to pick either the topmost card on the discard pile or the topmost card on the stock pile. Note that you can only pick the topmost card on the discard pile if it can form a meld with cards in your hand or be combined to an existing meld. After that, if some of the cards in your hand can form melds, you can click and drag them to the corresponding positions on the table of your team. Then you need to click and drag a card from your hand to the discard pile to end your turn. Note that you
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0.29 MB

DateVersionStatusRelease history
19 Jan 20101.7.0New ReleaseFixed a bug where robots may form incomplete melds
Distribution permissions: Please contact enquiry@novelgames.com for details.

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