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PlatformLicenseASP member
ClassSpecificCategory
NamePublisher/developer
KeywordsDescription
      
Buzzer Run 1.1.3
Company: Novel Games Limited
Country: Hong Kong, N/A, Hong Kong
ASP member: No
Company Web site: http://www.novelgames.com
Site of program: http://www.novelgames.com/spgames/buzzerrun/
Application info: http://www.novelgames.com/spgames/buzzerrun/

Author: Peter Lee

Sales email: enquiry@novelgames.com
Support email: enquiry@novelgames.com

License type: Freeware
Class: Games & Entertainment::Action
Specific: Games
Categories: Action
Platform:
OS: Win2000, Win7 x32, Win7 x64, WinServer, WinVista, WinVista x64, WinXP, Windows 8
System requirements: Adobe AIR runtime 2.5
Language: English, ChineseTraditional, ChineseSimplified, Spanish, Japanese, Portuguese, German, Arabic, French, Russian, Korean, Hindi
Limitations: None

                                   
Keywords: ball, buzz, buzzer, labyrinth, maze, obstacle, pinball, trap, wall, amusement park, booth, buzzer run, carnival, door bell, fair, electric wire, festival, hand eye coordination, hoop, loop, puzzle, rod, wand, wire game, action games

Escape from the traps and avoid harming yourself! Your task in this game is to guide the pinball to reach the exit of the mazes within the time limit without crashing it onto the walls. You can use the four arrow keys on your keyboard to control the pinballs. Starting the game with 5 pinballs, one pinball will be deducted if you crash it onto the wall, and you need to restart the level. The game is over when the pinballs are used up. When you complete a level, your score will be counted based on the number of pinballs left and the remaining time, plus a bonus for that level. You will also receive extra pinballs and time, and these will be added to the remainder of the previous level and be carried to the next level. Press the Enter key on your keyboard to proceed to the next level. Note that at each level a certain number of pickups will appear in the maze, each with a different effect: the yellow Minime diminishes the pinball to roughly a quarter of its original size; the aqua Supersize doubles the size of the pinball; the dizzy Slow decreases the speed of the pinball; the flash Haste speeds up the pinball; the pickup with a plus sign gives extra time, and the pickup with a minus sign deducts the remaining time. If the pinball moves to another pickup when an effect is occurring, the new effect will take place and the previous effect will be removed. Except the two pickups related to timing, all other effects will last for about 20 seconds, so be careful when you encounter them as they may not always do you good.
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0.29 MB

DateVersionStatusRelease history
12 Aug 20111.1.3New ReleaseAdded 2 language versions
Distribution permissions: Please contact enquiry@novelgames.com for details.

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